Make sense of
what you make.
Practical techniques and clear explanations.
Find your next Unreal Engine project, one idea at a time.
Think in Blueprints, one interaction at a time
Learn to read an interaction as a sequence of events, decisions, and changes. A practical foundation for your first Blueprint.
A material you can actually reuse
Plan a small set of meaningful parameters before building a master material. Keep your surface studies easy to compare and adjust.
Lighting starts before you add a light
Use shape, value, and a single visual focus to plan an environment. Build a lighting study that answers one clear question.
Drag an inventory item between slots
A complete UMG interaction, broken into three parts: detect the drag, carry the item data, and accept the drop.
Start a drag from a widget
Connect the mouse event reply to drag detection, then create the operation in OnDragDetected.
Handle a drop on a target slot
Read the operation, validate the destination, and update the inventory before reporting that the drop was handled.