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Beginner
BlueprintsStarter note

Think in Blueprints, one interaction at a time

Learn to read an interaction as a sequence of events, decisions, and changes. A practical foundation for your first Blueprint.

Beginner
MaterialsStarter note

A material you can actually reuse

Plan a small set of meaningful parameters before building a master material. Keep your surface studies easy to compare and adjust.

Intermediate
LightingStarter note

Lighting starts before you add a light

Use shape, value, and a single visual focus to plan an environment. Build a lighting study that answers one clear question.

Documentation
BlueprintsStarter note

Blueprints: the official starting point

Epic Games' reference for Blueprint visual scripting, concepts, and tools.

Documentation
MaterialsStarter note

Material instances, explained by Epic

Understand parent materials, parameter types, and the material instance workflow.

Documentation
LightingStarter note

Lumen lighting & reflection guide

The official reference for Lumen global illumination and reflections.

Intermediate
UMGStarter note

Drag an inventory item between slots

A complete UMG interaction, broken into three parts: detect the drag, carry the item data, and accept the drop.

Intermediate
UMGStarter note

Start a drag from a widget

Connect the mouse event reply to drag detection, then create the operation in OnDragDetected.

Intermediate
UMGStarter note

Handle a drop on a target slot

Read the operation, validate the destination, and update the inventory before reporting that the drop was handled.