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Think in Blueprints, one interaction at a time
Learn to read an interaction as a sequence of events, decisions, and changes. A practical foundation for your first Blueprint.
A material you can actually reuse
Plan a small set of meaningful parameters before building a master material. Keep your surface studies easy to compare and adjust.
Lighting starts before you add a light
Use shape, value, and a single visual focus to plan an environment. Build a lighting study that answers one clear question.
Blueprints: the official starting point
Epic Games' reference for Blueprint visual scripting, concepts, and tools.
Material instances, explained by Epic
Understand parent materials, parameter types, and the material instance workflow.
Lumen lighting & reflection guide
The official reference for Lumen global illumination and reflections.
Drag an inventory item between slots
A complete UMG interaction, broken into three parts: detect the drag, carry the item data, and accept the drop.
Start a drag from a widget
Connect the mouse event reply to drag detection, then create the operation in OnDragDetected.
Handle a drop on a target slot
Read the operation, validate the destination, and update the inventory before reporting that the drop was handled.